00 — Studio · Baghdad, IQ

Software,pretty andperfect.

Working is the minimum. Half artists, half engineers, we obsess over the details nobody asks for — and nobody forgets. A step beyond, always.

Active builds
03
Uptime
99.99%
Founded
2024
Based
Baghdad.
01 — Principles

We don't have opinions. We have axioms.

  1. 01

    All the details.

    Quality is the sum of a thousand small decisions — typography, timing curves, schemas, SQL plans. We make all thousand on purpose, including the ones only we will ever notice.

  2. 02

    Noise never ships.

    A feature ships only when its derivative — value gained against complexity paid — is positive. Everything else is noise. We don't ship noise. Ever.

  3. 03

    Prove it. Then ship it.

    “It works on my machine” is a confession, not a status. Types, tests, observability, reproducible builds — we don't debate the basics. We do them, and we sleep fine.

  4. 04

    Exact to the pixel.

    Anyone can make it work. We make it inevitable — rigor underneath, warmth on the surface, nothing out of place. Art, with unit tests.

02 — Services

Four practices. One obsession.

We're artists and engineers — there's nobody here to sell you anything. The seniors who answer your email write your code and draw your pixels. That's the whole org chart.

  • 01

    Web Platforms

    Nuxt and Next platforms polished until they feel instant — commerce, dashboards, design systems. Beautiful down to the empty states.

    Nuxt · Vue · TypeScript · Tailwind

  • 02

    APIs & Infrastructure

    Typed APIs, event-driven backends, queues, observability — infrastructure that survives 3 a.m. without waking anyone. We built it that way.

    Node · PostgreSQL · Redis · Docker

  • 03

    Native & Mobile

    iOS, Android, and desktop apps engineered tight and polished long after they already work. Built once. Built right.

    Swift · Kotlin · Tauri · Flutter

  • 04

    Brand & Interface

    Identity, motion language, and product UI — from first sketch to live release without losing a pixel in translation.

    Figma · GSAP · WebGL · After Effects

03 — Process

We don't guess. We derive.

Tight loops, visible output. Every step ends with something you can click and reason about — never a slide deck, never a "discovery phase" invoice.

  1. 01 / 04theorem

    Define.

    We state the problem precisely: constraints, success metrics, and the list of things we refuse to build. Scope creep dies here — in writing.

  2. 02 / 04proof

    Design.

    Architecture, data model, and interface decided as one coherent system, redrawn until nothing more can be removed. Then we stop.

  3. 03 / 04derivation

    Build.

    Short, opinionated sprints. Every commit reviewed, every change observed, every Friday a working demo. Yes — every Friday.

  4. 04 / 04q.e.d.

    Ship.

    We launch quietly, measure ruthlessly, and stay on call. The handover docs are good enough to replace us. We're not worried.

04 — Work

The proof is in the pixels.

Three builds in flight, all under NDA — our clients like it quiet. The builds are private. The standard isn't. Inspect the plates.

Plate 01 — The empty state · most teams skip it. We design it first.
Plate 02 — One button, five states · every one designed on purpose.
Plate 03 — Errors that respect you · precise, human, never "Oops".

Case studies drop on ship. Want the tour early?

Get a private walkthrough
05 — Contact

Enough scrolling. Let's build.

Tell us what you're building and how perfect it needs to be. A senior engineer replies — not a bot, not a salesperson — within a working day. Usually within the hour.

→ initiate

Commission something perfect.

[email protected]

vx / commission
  • Email
    preferred · a founder replies
  • Voice
    +964 783 8577 553
    Sun–Thu · 9–17 AST
  • Studio
    Baghdad, Iraq
    by appointment only